Trominii Rules. Scroll down for text only.
1. Each player pulls out 5 pieces from the bag (not to be seen by opposing players) and puts each piece onto their stand.
2. Each player then pulls another Trominii from the bag and totals the score on that one piece. The highest total dictates who goes first. The play continues clockwise.
3. The first player then places their chosen Trominii from their 5 (on the racks) in the center of the chosen playing area (70cmx70cm area approx.) No score is tallied for this first piece played.
Tip for first player - since no score is tallied for the first piece played, it is a great opportunity to lay a piece with BLANKS on. Blanks can be used as a defensive play.
4. The next player then places their Trominii to match the numbers butting them to the angled end, in any direction.
5. The score comes from addition of the same touching numbers. For example, 2 pieces touching with 4 on will be 8, 3 with 4 will be 12, up to a possible 8 pieces precisely touching.
6. After each player plays their piece, that player takes out another piece of Trominii from the bag and places it on their stand. No player should have more or less than 5 Trominii pieces during any time until the end of the play.
7. If no move can be made, that player misses a turn.
8. Blanks that are played and touch to join gain no score. Blanks can be laid as a way to force no score from the other opponents.
9. Wild cards can be joined to any other card at any point in the game including another wild card but will not score in the total.
10. The winner is the highest Total scorer. The Total score will be the addition of the individual score from each round as you play OR for beginners/younger players it could be a nonscoring easy game and play until all the Trominii pieces are gone from the bag.
Tip - Younger players can sometimes use mental arithmetic for score keeping whilst playing thereby developing their counting skills.
1. Overlay - Two pieces can be laid side to side with two matching numbers and one unmatched number on each piece.
2. Side by Side Overlay - The above rule is valid only if the player has a second piece with numbers on it that match the odd ones, this can be laid over the top of the pieces to complete the link and move, this must be done consecutively. This will leave one number overhanging. This can be joined onto by sliding a matching piece underneath it.
1. Loops (a) Various loops can be made, and the player gets a chance to score higher in that way. But must make sure that the angled section must always touch at least one other angle.
(b) If a player completes a Square Loop, that player's score will be the total of all the numbers and then doubles that total as their score. The scores for bigger loops are not doubled for the scoring but can be if that’s your rules.
(c) The players can speed up or reduce the game's overall size by removing the Trominii pieces with 5 or blanks on them
3. Some examples of advanced game play.
• The "Squares & Loops" are a great way to boost scores in general play. They are also an easy, if you have the piece to do so, defensive play to stop others. • The "Wildcards" are good to hold until you can make or complete "Squares" or "Loops"
• If a "Square" is complete or even 3 edges of it, the assumption is that a piece will fit across the middle on a diagonal. This is not allowed. It doesn’t fit correctly.
• Use the racks provided as you don't want others to see your pieces. You can plan ahead by keeping pairs to fit the play. If nobody else gets there first!
• Score cards and pencils can be kept handy for easy score keeping or a calculator even!